I've been working in NYC this week and last, and this past weekend I came down with a bad case of the common cold (how I hate thee, common cold!), the combination of which has left me without the time or energy to do any art. However, working in NYC means I get to walk past galleries on my way to/from work.
Last week while walking to work, I came to an abrupt stop in front of the Hammer Galleries. They had placed a large and very eye-catching painting in one of the windows. At first glance, it seemed like the artist was pursuing similar interests to my own--realism and urban genre. But after a moment of looking at it, I discovered an instinctive dislike for the painting. My basic thought was "it's crap!", but I couldn't figure out why I thought it was so terrible.
Here's the painting,
Louvre, Pyramid by Robert Neffson:
There's a lot of important detail that you can't see in the small photo. I wish you could see the actual painting, as it would make it easier to understand why I think it's crap.I spent most of the day puzzling over my reaction to the painting. The best explanation I could come up with was "it has no soul". Technically proficient, yes, but lacking in some fundamental quality to make it great art. This bothered me largely because of the similarities between Neffson's painting and what I am trying to achieve with my own art. What is that fundamental quality that elevates art to greatness?
The trend throughout much of the 20th century seems to have been the belief that "great art" does something new and different, but that's just gimmick marketing. Truly great art, that continues to inspire awe in the viewer for centuries afterwards, has a sublime, inspirational quality.
That still didn't answer my question about why I felt such a strongly negative response to the Neffson. Plenty of paintings aren't great masterpieces, but they're still good. I showed the painting to a friend, and he hit the nail on the head: Neffson's painting isn't art, it's what an architect or interior planner would create to show a client what their proposed design would look like, complete with museum visitors carefully arranged throughout the space in staged poses showing the many ways in which visitors will interact with the architectural space.
It's not art, it's engineering.